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The Iconic Game Celebrates 20 Years – The Plastic Guitar That Bridged Generations Between Rock Fans

Marking 20 years after Guitar Hero debuted across the Atlantic, offering everyday gamers the means to feel like rock legends. Figuratively speaking, but try convincing someone who's nailed the epic lengthy instrumental break before an enthusiastic crowd of friends.

Created by Harmonix, the game provided users with a guitar-shaped controller to match on-screen cues moving along the display in time with the music. Each riff corresponded to specific notes, producing the feel of an authentic live show.

Harmonix had already experimented in the music genre before partnering with RedOctane, later purchased by the gaming giant in 2006. Together, they established the foundations for a surprising billion-dollar series that had a significant influence on numerous musicians featured, introducing classic groups to a new generation of gaming enthusiasts.

A former executive, ex-chief operating officer from the developer, recalls the early budgetary hurdles in securing the songs – even though the first two games mostly used rerecorded tracks.

“We rerecorded every song because the dollar figure prohibitive,” he says. “Even with the necessary permissions by themselves, it was nearly impossible. We failed to secure acts such as the Who – RedOctane was operating on a shoestring budget, and our team was fairly certain the project would flop. However, when the game took off, album purchases airtime were going up, all artists desired to be in.”

He adds: “Among the amazing things was the number of parents reached out and thanked us for introducing their kids to the songs they loved. It became a multigenerational phenomenon.”

Classic Rock Gains Younger Fans

Northern Irish blues-rock band the Answer included Never Too Late on the 2008 game the popular installment. Lead musician Paul Mahon remembers how the series revived older hits to the forefront: “The game provided a larger, new demographic. Typically such music was seen as music that was past it, but then once it got included in the title and teenagers discovered it, abruptly it was cool. That legitimised it, eliminating the ‘dad rock’ label. It gave all our music a new life.”

At that time, the band's debut album was still unreleased in the US, meaning Guitar Hero was a key medium for exposure for the band as they went on a North American tour supporting the rock giants. “The roadies were playing the song during travel, and some of them recognized us from Guitar Hero,” he notes.

Rock’s Heavyweight Titles and Lasting Influence

Rock’s heavyweight names quickly took advantage of the series’ popularity, including bands like Aerosmith, Metallica and others starring in dedicated spin-off titles that focused on each band’s catalogue and related stories, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said earned the band more money compared to their studio albums. It sold well over half a million units upon release, while sales of Aerosmith’s music rose of up to 40% at a time as the industry was already collapsing.

The series still motivates quick-handed fanaticism among its fans. Earlier this year, a streamer completed an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song made popular by Guitar Hero – using a fan-made version, a freeware game with almost identical mechanics and extensive personalization features. This track is difficult even in the hardest setting, let alone performed at double speed and without missing a single one of its near 4,000 notes. The streamer stated it took nine months of practice.

“The game is a fun, imaginary experience. If you play Call of Duty, that doesn’t mean you should pick up actual weapons and enlist,” notes DragonForce guitarist the artist.

The band had already wrapped up a profitable run before their hit was featured in the third game, yet he explains it made them widely recognized. “I remember our distributors informing us that our selling albums rapidly,” he says. “Popularity surged when we next toured, and we were playing just before top acts at the event.”

In fact, the band's visibility via the game proved so vast that it risked overshadow all other the band has done. Last year, the song was used in promotional material for a major film. “Previously I felt differently, but now I accept it,” he admits. “If you only hear one DragonForce song, it’s totally cool – everyone’s got a unique path in music and I’m glad we’ve been part in fans' experiences”.

The Lasting Legacy of a Plastic Guitar

Top-tier promotion, whether it’s for automobiles, apparel or games, goes further than selling something – it inspires a desire. Was the game able to harness this? “That’s exactly what our team aiming to achieve,” he confirms. “That thrill of performing as a music icon in the spotlight. From day one, the creators felt that there’s an instinctive urge to create songs, and they wanted to use technology to enable everyone to participate”.

Most of Guitar Hero games came out in just a five-year period from 2005 to 2010, featuring derivative titles such as the DJ version, including a turntable controller, and Band Hero. After that, the publisher’s interest on peripherals waned, aside from a brief comeback in 2015.

Games such as Clone Hero and Fortnite Festival have kept the scene active, and there’s set to be a new product from the founders on the way. Recently formed developers has begun work on their first rhythm-based title. Original co-founders are both involved as special advisers. Are gamers prepared to welcome a new entry following Guitar Hero?

“Our team believed those games might become like Madden allowing annual releases,” he remarks. “With abundant fresh tracks it could remain perennially popular, so I’ve always been optimistic. It's entirely possible why it can’t continue for future fans.”

AW
By

Alexis Wright

Professional poker player with over a decade of experience, specializing in tournament strategy and mental game coaching.

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