Behind the Scenes of the Fallout Universe, Gaming’s Most Surprising Small Screen Triumph

The Fallout TV show is back to Prime Video, and it's fair to say that audiences were agreeably astonished by the caliber of its debut season. By depicting the retro-futuristic, post-apocalyptic United States through the lenses of three separate characters, it effectively portrayed multiple facets of the player's adventure.

We followed vault-dweller Lucy, striving to act with integrity and learning that the barren landscape made that very difficult; Max, the Brotherhood of Steel initiate, who starts challenging his organization's authority and unleashes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has long since lost any ethical bearings out in the radioactive badlands.

Setting the Stage for Season Two

The debut season's finale revealed a major secret about who helped cause the atomic conflict that trapped a society in subterranean shelters for centuries. It also left numerous mysteries open for the upcoming chapter – and, on this occasion, hopes are considerably elevated.

“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks the show's co-creator.

“Going into the first season, everyone’s like, ‘Just get it right’,” adds Todd Howard. “We are ecstatic with the response to the show, so this time people are arriving with more enthusiasm and new expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is set in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the franchise, even if it was technically flawed at launch.

“It embodies a desert vibe, a Mojave vibe, that’s so essential to that game,” notes Nolan. “That parched, blasted-out iconic highway vibe of the game is so much fun to translate into the show.”

In the show's timeline, a long time has passed since the story of the New Vegas game by the time the characters arrive there. However, the creators indicate that it does reference the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is praised for its tangible quality – its production team insisted on physical models and sets were constructed, mirroring the makeshift nature of the settlements in the games.

“As a sci-fi fan, so many productions I watch, I’m aware that they’re all filmed against a blue screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a video game, is to seem like it’s authentic.”

Actually, virtually each creature you see on-screen is physical, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are brought to life with practical effects, and were reportedly quite terrifying up close.

Made by Fans, for Fans

The Fallout series resonates because it is developed by talented film-makers who are also passionate gamers, in collaboration with the visionaries behind the video games. This shared passion for the lore is apparent in the finished show.

The new batch of episodes is debuting on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the initial release. This approach will create a altered audience reaction, something the creators themselves are excited to witness.

“It delves deeper, it’s larger in scale, it’s more humorous, it has a lot of twists,” promises Howard. “I am excited to seeing what people think.”

Alexis Wright
Alexis Wright

Professional poker player with over a decade of experience, specializing in tournament strategy and mental game coaching.